Established in the San Francisco Bay Area, Vincenzo Barkasy is a multidisciplinary designer with expertise in conceptual art, illustration, identity, user interface design, user experience design, signage, package design, print, and digital communications. Vincenzo has launched several acclaimed AAA franchises as a concept artist including the recent Marvel’s Avengers and Shadow of the Tomb Raider. He was brought on as a creative consultant for fortune 500 corporation Samsung as a concept designer for an interactive VR ride experience in New York City. His work has been featured in national as well as international publications including Graphis, Titan Books, and Ballistic Publishing.
He currently works as an Expert Concept Artist at That's No Moon Entertainment, while also leading and authoring courses at the Academy of Art University in San Francisco as an Adjunct Professor.
For professional collaborations, email:
vincenzo.barkasy@gmail.com.
Website:
http://www.vincenzobarkasy.com/
Unannounced Project (TBA)
• Consult with the Art Director and studio leadership on developing the overall visual style of current project
• Lead environment team with 3D paint-overs for architecture, color, lighting, mood, and design
• Formalize efforts to coordinate resources, develop schedules and prioritize concept requests with key stakeholders and producers
• Conduct reviews with external concept vendors, to ensure all material are aligned with the IP's artistic vision
• Implement tools and processes to improve efficiencies in 3D concept prototyping
Course:
• Intro to Digital Illustration
• Support artistic growth by assessing students progress with class exercises and milestone projects
• Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory
• Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software
Courses:
• VIS 230 Digital Painting for Visual Development
• VIS 270 Vehicle and Armor Design for Visual Development
• VIS 300 Environment Design for Visual Development
• VIS 235 Character Design for Visual Development
• VIS 800 Directed Study: Environment Design
• VIS 660 Fundamentals of Environments and Prop Design
• GLA 624 History of Visual Development
Authored Course:
• VIS 405 Senior Portfolio for Visual Development
Workshops:
• Visual Development Collaborative
• Visual Development and Character Design Workshop
• Support artistic growth by assessing students' progress with class exercises and milestone projects
• Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory
• Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software
• Teach industry-standard practices in environment, prop, and character design
• Rated top 10% among faculty within the Academy of Art University
Call of Duty Vanguard (2021)
• Provided environment team with 3D paint-overs for architecture, color, lighting, and design
• Communicated art direction and cohesive visual blueprints for production to key stakeholders
• Established a unified artistic direction with Brand for the creation of marketing collateral
• Conceptualized environments, mood paintings, and prop designs to support the project's artistic vision
• Spearheaded 3D asset library to streamline processes for the concept department
Samsung | Marvel Entertainment | Double Negative | Eidos Montreal | EA | Adidas | ESPN | Netease | Netflix | Osso VR
Services Provided:
• Conceptualize environments, characters, props, vehicles for films, commercial enterprises, & games
• Keyframe and Promotional Illustrations
• 3D Conceptual Design
• Architectural Visualization
• Book Illustration
• Corporate Branding and Marketing
• User Interface Design & User Experience Design
• Signage
• Package Design
• Print Design & Typographical Design
• Digital Communications
• After Effects and Video Editing
Marvel's Avengers (2020) | Shadow of the Tomb Raider (2018) | Unannounced Project (TBA)
• Collaborated with creative directors and leadership in production to visually support the game’s narrative
• Developed brand style guides and color keys for game titles
• Designed a variety of visual concept work from environments, hard-surfaced assets, to narrative concept illustrations
• Ensured developers demands are met by organizing dailies to report progress and feedback
• Generated concepts from initial sketches to fully realized production illustrations
• Provided matte painted backgrounds for past and current game titles
• Founded UX/UI development on all game menus including high fidelity mockups, iconography, logos, graphics, and other business collateral