Website powered by
Vincenzo Barkasy
Vincenzo Barkasy
Founder, Principle & Concept Design Consultant Unbound Lab
Los Angeles, CA., United States

Summary

Established in the San Francisco Bay Area, Vincenzo Barkasy is a multidisciplinary designer with expertise in conceptual art, illustration, identity, user interface design, user experience design, signage, package design, print, and digital communications. Vincenzo has launched several acclaimed AAA franchises as a concept artist including the recent Marvel’s Avengers and Shadow of the Tomb Raider. He was brought on as a creative consultant for fortune 500 corporation Samsung as a concept designer for an interactive VR ride experience in New York City. His work has been featured in national as well as international publications including Graphis, Titan Books, and Ballistic Publishing.

He currently works as an Expert Concept Artist at That's No Moon Entertainment, while also leading and authoring courses at the Academy of Art University in San Francisco as an Adjunct Professor.

For professional collaborations, email:
vincenzo.barkasy@gmail.com.

Website:
http://www.vincenzobarkasy.com/

Skills

Concept DesignEnvironment DesignIllustrationMatte PaintingMarketing Illustration

Software proficiency

Illustrator
Illustrator
DAZ Studio
DAZ Studio
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
After Effects
After Effects
InDesign
InDesign

Productions

    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      Senior Concept Artist
    • Company
      Sledgehammer Games
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Square Enix / Crystal Dynamics
    • Video Game
      Shadow of the Tomb Raider
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Square Enix / Crystal Dynamics

Experience

  • Expert Concept Artist at That's No Moon Entertainment
    San Diego, CA., United States of America
    October 2021 - Present

    Unannounced Project (TBA)

    • Consult with the Art Director and studio leadership on developing the overall visual style of current project

    • Lead environment team with 3D paint-overs for architecture, color, lighting, mood, and design

    • Formalize efforts to coordinate resources, develop schedules and prioritize concept requests with key stakeholders and producers

    • Conduct reviews with external concept vendors, to ensure all material are aligned with the IP's artistic vision

    • Implement tools and processes to improve efficiencies in 3D concept prototyping

  • Adjunct Professor at Concept Design Academy
    Pasadena, CA., United States of America
    June 2021 - Present

    Course:

    • Intro to Digital Illustration

    • Support artistic growth by assessing students progress with class exercises and milestone projects

    • Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory

    • Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software

  • Adjunct Professor at Academy of Art University
    San Francisco, CA., United States of America
    February 2019 - Present

    Courses:



    • VIS 230 Digital Painting for Visual Development

    • VIS 270 Vehicle and Armor Design for Visual Development

    • VIS 300 Environment Design for Visual Development

    • VIS 235 Character Design for Visual Development

    • VIS 800 Directed Study: Environment Design

    • VIS 660 Fundamentals of Environments and Prop Design

    • GLA 624 History of Visual Development

    Authored Course:

    • VIS 405 Senior Portfolio for Visual Development

    Workshops:

    • Visual Development Collaborative

    • Visual Development and Character Design Workshop

    • Support artistic growth by assessing students' progress with class exercises and milestone projects

    • Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory

    • Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software

    • Teach industry-standard practices in environment, prop, and character design

    • Rated top 10% among faculty within the Academy of Art University

  • Senior Concept Artist at Sledgehammer Games / Activision
    Foster City, CA., United States of America
    July 2020 - September 2021

    Call of Duty Vanguard (2021)

    • Provided environment team with 3D paint-overs for architecture, color, lighting, and design

    • Communicated art direction and cohesive visual blueprints for production to key stakeholders

    • Established a unified artistic direction with Brand for the creation of marketing collateral

    • Conceptualized environments, mood paintings, and prop designs to support the project's artistic vision

    • Spearheaded 3D asset library to streamline processes for the concept department

  • Freelance Concept Designer | Creative Consultant at Vincenzo Barkasy Design
    Walnut Creek, CA., United States of America
    April 2011 - Present

    Samsung | Marvel Entertainment | Double Negative | Eidos Montreal | EA | Adidas | ESPN | Netease | Netflix | Osso VR

    Services Provided:

    • Conceptualize environments, characters, props, vehicles for films, commercial enterprises, & games

    • Keyframe and Promotional Illustrations

    • 3D Conceptual Design

    • Architectural Visualization

    • Book Illustration

    • Corporate Branding and Marketing

    • User Interface Design & User Experience Design

    • Signage

    • Package Design

    • Print Design & Typographical Design

    • Digital Communications

    • After Effects and Video Editing

  • Concept Artist at Crystal Dynamics / Square Enix
    Redwood City, CA., United States of America
    June 2016 - January 2020

    Marvel's Avengers (2020) | Shadow of the Tomb Raider (2018) | Unannounced Project (TBA)

    • Collaborated with creative directors and leadership in production to visually support the game’s narrative

    • Developed brand style guides and color keys for game titles

    • Designed a variety of visual concept work from environments, hard-surfaced assets, to narrative concept illustrations

    • Ensured developers demands are met by organizing dailies to report progress and feedback

    • Generated concepts from initial sketches to fully realized production illustrations

    • Provided matte painted backgrounds for past and current game titles

    • Founded UX/UI development on all game menus including high fidelity mockups, iconography, logos, graphics, and other business collateral